TerrainEngine was completed as parts of the requirements for the BSc(Hons) Computer Studies at the University of Derby in the years 2003, 2004. It is a prototypical implementation of a Fast Real-Time Terrain Visualisation Algorithm, the QuadTree algorithm by Stefan Röttger et al (1998).
This application is a frontend to the terrain.ini configuration file, which is read by TerrainEngine.exe.